You Need to Buy the Best VR Game Before a Huge Price Increase

Hector the Golem boss fight in Blade and Sorcery 1.0 update trailer, with a POV of character holding a spear and a shield towards it
Credit: Warpfrog

Hector the Golem boss fight in Blade and Sorcery 1.0 update trailer, with a POV of character holding a spear and a shield towards it
Credit: Warpfrog

After nearly six years as one of the most iconic VR games, Blade and Sorcery is finally exiting early access. The sword-fighting sandbox game is receiving a huge update with the release of version 1.0, alongside a significant price increase that, admittedly, it deserves.

So, if you're planning to pick up one of the best VR headsets soon, you might want to buy one of the best PCVR games too, especially before it's too late. When the Blade and Sorcery 1.0 release date arrives on June 17, 2024, the game’s price will increase from $19.99 to $29.99.

This price hike doesn’t affect the Quest version, Blade and Sorcery: Nomad, just yet. Nomad remains one of the best Quest 3 games, but the full 1.0 version won’t come to the standalone port until later this year. While there’s no set date for Nomad's 1.0 release, considering the Nomad port launched in November 2021, we wouldn't be surprised if the update arrives around its three-year anniversary in the same month.

Even if you don’t manage to buy the game before the 1.0 update, it still warrants the full price. Warpfrog has been consistently releasing updates since the game’s 2018 release, and the 1.0 update is the most substantial yet. It not only doubles the number of weapons but also introduces a full progression mode called Crystal Hunt, where players unlock skills for their character and become as powerful as they are in the sandbox version.

If you spend hours on both Crystal Hunt and sandbox mode and grow tired of battling hordes of charging warriors, the best Blade and Sorcery mods will make things even more exciting. For instance, a recent God of War mod lets you wield Kratos' arsenal of god-like weapons to decimate foes. If that doesn't sound fun, I'm not sure what does.

Fortunately, the 1.0 update won’t be Warpfrog’s last for the game. While there will likely be some bug fixes, there’s also a possibility of a PSVR 2 version of Blade and Sorcery now that the core game is complete. If a surge of new sales brings Warpfrog some extra revenue, we might even see more content updates (though that’s just my hope; Warpfrog deserves to work on new projects too). We've waited years for this full release, and we can't wait to see what Warpfrog has created.

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