All Orruk Kruleboyz units in Warhammer Age of Sigmar: Realms of Ruin

Warhammer Age of Sigmar: Realms of Ruin - stormcast unit in golden armour and white glowing wings
Credit: Frontier Developments


Warhammer Age of Sigmar: Realms of Ruin - stormcast unit in golden armour and white glowing wings
Credit: Frontier Developments

Compared to other Orruks, the Kruleboyz featured in Warhammer Age of Sigmar: Realms of Ruin are much more subtle and scheming. To find out more about the sneaky abilities they have available to them, we'll be breaking down all the Kruleboyz units in Realms of Ruin.

In Realms of Ruin's multiplayer game mode, knowing each faction's unique traits and features is crucial to being competitive in every game you play. Stick with us as we go through all the different Orruk Kruleboyz units in Realms of Ruin, as well as their strengths and weaknesses.

For more guides like this one, why not check out all the Nighthaunt units in Age of Sigmar: Realms of Ruin, so you know what you'll be facing off against with your Kruleboyz forces? Alternatively, we've got all the units for the Stormcast Eternal and Disciples of Tzeentch as well.

All Kruleboyz units in Warhammer Age of Sigmar: Realms of Ruin

The Orruk Kruleboyz are the sole Greenskin representatives in Warhammer Age of Sigmar: Realms of Ruin. More cunning and slight than their other Orruk counterparts, the ranks of the swamp-dwelling Kruleboyz boast great beasts and heroes, as well as stealthier units that can ambush foes.

To review all the Kruleboyz units, we've separated all the units into different tables according to their tier quality. Alongside their classifications, we've got each of their unique abilities and upgrades. Occasionally, abilities will be locked until you complete a certain upgrade; we'll be detailing whether this is the case in our tables as well.

Tier 1

Here, we have all the Orruk Kruleboyz units that are available at the start of a match in Warhammer Age of Sigmar: Realms of Ruin. These units are cheap and easy to build, although they aren't the most powerful and they'll easily be dispatched by higher-tier units.

Unit
Unit Type
Abilities
Upgrades
Gutrippaz
Heavy
Scare Taktikz - increase attack damage and reduce enemy attack damage. Can reveal enemies.
Serrated Stikkaz - increases damage against ranged and monster units
Hobgrot Slittaz
Assault
Defeat enemies to fill the combat meter. At 50% max unit size is increased, at 100% max size is increased again; Lob 'Em - throw a scrap grenade, which explodes on impact, causing damage and slow status effects; Bury 'Em - bury a scrap mine that detonates on contact, causing damage and slow status effects. The mine is hidden and only one can be active
Mob Up - grants Slitta Mobz ability; Lob 'Em - grants ability; Trained Stabba - increases damage against heavy units.
Man-Skewer Boltboyz
Ranged
Focused Fire - can only attack while stationary; Lie in Wait - become hidden and gain movement speed until revealed. Once revealed, increased damage and attack speed; Over Dere - when hidden, instantly travel to a target location
Swamp Drenched Strings - increases attack range and vision range; Over Dere - grants ability; Venom-Dipped Bolts - basic attacks deal damage over time
Killaboss
Hero
All Part of Da Plan - All allied non-hero or monster units within range gain increased armour, damage, and movement speed, and suffer burn status effects; Hacka Swing - swing the Boss-hacka to damage and knockback enemy ground units
Fight Like Mork - increases health and damage; Great Gnashtoof - gains the Great Gnashtoof mount

Tier 2

This table shows all the Tier 2 Orruk Kruleboyz units. To unlock these, you'll have to upgrade your Command Post. These units are a bit stronger than those in the previous table, although they don't represent the pinnacle of the Kruleboyz's units.

Unit
Unit Type
Abilities
Upgrades
Marshcrawla Sloggoth
Heavy/Monster
Regeneration - regain health when out of combat; Krew Drummer - reinforce and reduce damage to nearby assault, ranged, and heavy units (does not apply to monster units); Catchin' Nets - fire weighted nets, causing stun status effects and grounding up to five enemy units; Spotta-Krew - the Grot crew can scan the environment, increasing vision range and revealing enemies
Flagellated Hide - increases defense against all damage; Krew Drummer - grants ability
Swampcalla Shaman
Hero
Shaman Elixirs - when out of combat, grant a nearby ally a shield; Summon Boggy Mist - summon thick mist, causing allied ground units to become hidden. When revealed, they gain increased damage and attack speed; Da Black Pit - summon a quagmire at a target location, causing slow status effects, as well as damage over time, reduced vision, and revealing enemies
Living Miasma - increases health and damage; Da Black Pit - grants ability; & Lung-Searing Gases - increases damage and basic attacks cause slow status effects
Beast-Skewer Killbow
Ranged
Set-Up Time - cannot use ranged attacks while moving + requires time to set-up and pack up; Swamp Gas Bolts - basic attacks deal area damage and slow status effects; Skewered - fire a bolt that punches through all enemy ground units in its path. Causes damage and stun status effects
Swamp Gas Bolts - grants ability; Guided by Mork - increases damage against hero and monster units

Tier 3

Below are all the Tier 3 Orruk Kruleboyz units in Realms of Ruin. These are the strongest units available to the faction, so you'll want to work your way towards unlocking them. However, doing so will require a lot of Realmstone and Command. You'll also have to upgrade your Command Post to the highest tier in order to summon them.

Unit
Unit type
Abilities
Upgrades
Murknob with Belcha-Banna
Elite/Heavy
Breath of the Mire-Drakes - launch a miasma in a straight line, damaging and causing slow status effects. This creates a foul aura around the Murknob that reveals enemies and shields allies
N/A
Breaka-Boss on Mirebrute Troggoth
Assault
Regeneration - regain health when out of combat; Troggoth Charge - stomp in a targeted direction with increased movement speed. If enemies are engaged, they are knocked back and damaged, causing the end of the charge; Breaka-Harness - damage dealt to the Troggoth enrages it, making it smash the ground to knockback and damage enemies. When enraged, the Troggoth does increased damage
N/A
Killaboss on Great Gnashtoof
Hero/Monster
Savage Hound - rampage in a target direction with increased movement speed, knocking back and damaging enemy units
N/A

That's all there is to know about all the Orruk Kruleboyz units in Warhammer Age of Sigmar: Realms of Ruin. For more guides like this, why not check out the minimum and recommended PC specifications for the game, so you can work out whether your PC can run the game? We've also got all the different status effects in Age of Sigmar: Realms of Ruin, so you can identify exactly what all the different statuses mean in-game.

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