It's a lot to take in, and it kind of feels like we've seen everything there is to see at this point. Well, aside from the actual console itself, which is still the stuff of speculation and fan-art guesswork.
At least, that's the case according to Mark Hargett, who was formerly a principal software engineer on the PS5.
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PS5 still has "plenty of secrets"
Cast your mind back to April 12th. We don't know what you were doing, but Mark Hargett was on Twitter talking about the PS5 with a small group of people. It's not uncommon for people to talk about work of course, but that's not the point.
We all spend a fair bit of time on Twitter, but not all of us have access to secrets about the PS5, so we aren't as interesting to talk to as a result. At least, not for those who want more PS5 news, which is basically everybody.
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The Geometry Engine
It all appeared in a thread involving Alexander Battaglia, who works at Digital Foundry. They two briefly exchanged tweets with Hargett explaining, "I am not saying what features PS5 has or doesn’t have, just clarifying the general capabilities of the individual approaches. They aren’t mutually exclusive, ideally you’d use both." Regarding the Geometry engine and Variable Rate Shading.
It's all very tech-heavy stuff, which makes sense given a few of the participants in the conversation. The key takeaway from the thread is that we haven't seen everything there is to see yet, and that could mean a lot of different things for what comes next.
Hopefully, we'll get to see a reveal of everything we've yet to see soon. E3 would have been a good time to show these things off, and even with Sony doing their own thing, it makes sense to do something in a similar timeframe. We can but wait and see.
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