Larian Studios’ ginormous Baldur’s Gate 3 finally comes out of Early Access this week, but players who are already enjoying the game with mods may find themselves with a collection of unusable additions.
In a recent tweet, Larian warned fans that Baldur’s Gate 3 mods will be broken in the finished game. Due to the large number of changes and additions, players will have to wait for mods to be updated or remade before they can be used again.
The developer warned fans to delete “any mods and ensure they do not automatically re-download” in order to properly play the game. This will help to avoid any unnecessary conflicts as well as allow you to play through the game without crashing. Furthermore, Early Access gamers are being asked to delete any and all save data and files for the previous versions to ensure the game runs as expected.
With a large collection of mods already available, many players are already experiencing the Best Baldur’s Gate 3 mods before launch. However, the developers behind these mods will have to update their creations for the new launch version of the game or remain broken/incompatible forever.
Current Baldur’s Gate 3 mods have added numerous classes and playable races to the game, including Goblins and Mind Flayers and more. While these races aren’t as in-depth as the game’s launch date ones, they’re still very cool to use.
Other mods have created improved menu systems, new customisation options and more, but they’re all expected to be broken on launch. RIP Mind Flayer cleric, we barely knew ye.
Even without mods, Baldur’s Gate 3 is an absolutely massive RPG with thousands of hours of content. With 11 playable races, 31 subraces, 170 hours of cutscenes and 17,000 endings, there’s likely no need for mods. Nevertheless, fans will create new mods, or update existing ones, anyway.
Baldur’s Gate 3 officially launches on PC on August 3rd with a PlayStation port coming on September 6th.