Baldur’s Gate 3 cuts devs’ ‘Game Master’ mode, but mods could revive it


Larian’s Baldur’s Gate 3 is one of the biggest RPGs ever made, but it is still missing one of the the developer’s most innovative game modes: Game Master Mode.

Found in Larian’s Divinity Original Sin games, Game Master Mode allows one player to become a Dungeon Master whilst other players enact their campaigns.

Recreating the experience of being a tabletop Dungeon Master, the beloved mode lets the virtual DM place NPCs, objects and more to create thrilling quests within the world of Divinity, something players hoped would come back for Baldur’s Gate 3.

Via PCGN, Larian founder Swen Vincke explained that the game mode would not be returning for the new Baldur’s Gate game. However, the game will allow heavy mod support, allowing talented fans to create campaigns for anyone to play in single-player or co-op.

“No, I don’t think [it will return], because that would be a huge undertaking on its own,” Vincke explained to fans. “I wish we had it because it would make our jobs easier, but it would be very complicated.”

Vincke then explained that mods will be heavily supported by the studio, although they will not be easy to create.

“We will support modding. After release, there will be a lot of support coming for modding, but not right away,” he said. “It will still be quite a challenge to do it, the engine is there, which allows you to do a lot of stuff, but the problem is the visuals you’ll have to put in.”

Despite the lack of Game Master Mode, Baldur’s Gate 3 includes a boatload of content, including 170 hours of cinematics and 17,000 endings. On top of that, there’s even intensive dong customisation to make your character the size you wish you had.

Baldur’s Gate 3 finally releases on August 1st for PC users. While Xbox gamers currently have no release date due to Series S performance, PlayStation 5 players can get ahold of the title this September.

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