Destiny 2 Update 2.07: Patch Notes, file size, what has changed, and everything you need to know

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Destiny 2 just keeps on getting better.

With the new updates to allow for a proper PS5 and Xbox Series X version, it's also prettier than ever before too.

That's not all though, and the changes are never really going to end.

So, let's dive into the latest update.

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What's in Destiny 2 Update 2.07?

The full patch notes have things other than the ones we've listed here, but we think these are probably the most important things:

Season of the Hunt

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast.
  • Increased Cryptolith Lure charge cap from 3 to 5.
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game.
  • Fixed an issue with the Lure exclusion description.
  • The One for All perk is incorrectly listed as a possible roll for Corsair's Wrath and has been corrected to the Unrelenting perk.
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General Activities

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign.
  • Fixed a location where players could get out of environment.
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages.
  • Fixed an issue with the Lost Lament quest not progressing from Minotaurs, Hydras, and Cyclops.
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That's not all though, there have even been some changes to some of the new abilities.

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What other fixes are there?

Of course, a lot of people are being somewhat critical of the new Stasis abilities for being, well, a bit wonky.

That's why people will be happy to hear that there have been changes made to those abilities too:

  • Penumbral Blast: Projectile range increased by 37%, Minimum distance to cast ranged melee reduced by 32%.
  • This allows you to throw the ranged melee closer to targets.
  • Fixed an issue with the Glacial Quake Super where the melee attack would sometimes fail to activate.
  • Resolved an issue where players could appear to become stuck in Shiver Strike action and animation for other players.
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These might not be the changes people wanted, but they're definitely the ones we've received.

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