All Nighthaunt units in Warhammer Age of Sigmar: Realms of Ruin

Warhammer Age of Sigmar: Realms of Ruin - skeleton torso in black robe flying towards the camera, in front of a ruined building
Credit: Frontier Developments

Warhammer Age of Sigmar: Realms of Ruin - skeleton torso in black robe flying towards the camera, in front of a ruined building
Credit: Frontier Developments

In Warhammer Age of Sigmar: Realms of Ruin, there's a range of different factions to choose from. If you're looking to play as a faction that specialises in swarm tactics, we've got all the Nighthaunt units in Realms of Ruin for you to check out.

In this guide, we'll be breaking down each of the Nighthaunt units in their different quality tiers for Age of Sigmar: Realms of Ruin. Plus, we'll be detailing each of their attributes and potential upgrades, to help you judge which ones will suit your playstyle best.

For more guides like this, why not check out all the status effects in Age of Sigmar: Realms of Ruin, so you know exactly what each of them means if they're inflicted on your units?

All Nighthaunt units in Warhammer Age of Sigmar: Realms of Ruin

The Nighthaunt faction is a host of immaterial wraiths, fuelled by hatred, seeking to destroy all known life. Nighthaunt units are some of the fastest in the game and rely on their ability to swarm enemies in great numbers to overwhelm them. Moreover, Nighthaunt units can regenerate health over time, with hero units having bonus abilities for regenerating themselves and their allies.

In the tables down below, we've got all of the different Nighthaunt units and their classifications, as well as each of their abilities. Some of these abilities will be locked behind upgrades, which we've also highlighted in the tables below, as well as all the other upgrades each unit has access to.

Tier 1

Here, we've got each of the Tier 1 Nighthaunt units in Age of Sigmar: Realms of Ruin. These are the units you'll have access to earlier in the fight, and you won't have to upgrade your Command Post or acquire any Realmstone to produce them.

Unit
Unit Type
Abilities
Upgrades
Knight of Shrouds
Hero
Ethereal - regenerate spectral protection when not in combat; Stolen Hours - cause slow and burn effects with a damaging wave. Heals each enemy unit; Stolen Days and Years - same as Stolen Hours but with increased damage to monster units; Spectral Fury - unit and any allies within range become temporarily unstoppable
Stolen Days and Years - upgrades Stolen Hours ability; Authority in Death - increases defence and basic attack damage
Chainrasps
Assault
Ethereal - regenerate spectral protection when not in combat; Wave of Terror - increased damage for each nearby unit; Reinforce - channel, heal and reinforce the unit
Reinforce - grants the Reinforce ability, heals and reinforces over time on use; Wave of Terror - grants the Wave of Terror Ability, next upgrade increases damage for each nearby unit; Overwhelming Torment - increases health
Craventhorne Guard
Ranged
Ethereal - regenerate spectral protection when not in combat; Wave of Terror - increased damage for each nearby unit; Focused Fire - can only attack while stationary; Spectral Bolts - target an area for attack. Enemy units hit will be damaged and suffer an armour reduction
Hunters of Champions - increases basic attack range, then increases damage against hero units; Wave of Terror - grants the Wave of Terror Ability, then increases damage for each nearby unit; Rain of Death - increases max unit size; Overwhelming Torment - increases health

Tier 2

For Tier 2 units, you'll have to have upgraded your Command Post, as well as have access to Realmstone to build these units. However, they generally hit harder and have more health than Tier 1 units, thanks to their higher cost.

Unit
Unit Type
Abilities
Upgrades
Guardian of Souls
Hero
Ethereal - regenerate spectral protection when not in combat; Lantern Aura - slow and reveal nearby enemies; Summon Forth - channel and summon a Mourngul at a target location. Only one can be active at a time; Spectral Lure - channel, heal and reinforce ally units within range
Spirit Drain - increases basic attack range & increases damage against elite units; Magical Domination - grants the passive ability, which creates a silencing aura that prevents enemy ability use; Summon Forth - grants Summon Forth ability; Authority in Death - increases defence and basic attack damage
Hexwraiths
Assault
Ethereal - regenerate spectral protection when not in combat; Phantasmal Advance - increase movement speed and cause slow and burn effects to enemies you pass through; Nightmarish Advance - increase movement speed and cause stun and burn effects to enemies you pass through; Phantasmal Discorporation - become hidden and increase movement speed until revealed. Can be revealed when attacking, charging, or using an ability; Spectral Touch - cause fear and reveal status effects on enemies; Overwhelming Torment - increases health
N/A
Myrmourn Banshees
Heavy
Ethereal - regenerate spectral protection when not in combat; Wave of Terror - increased damage for each nearby unit; Fly - become a flying unit; Spell Eater - create an aura that silences and reveals all enemy units, grounds flying enemies, and reduces non-melee damage taken by allies; Insatiable Spell-Eater - same as Spell Eater
N/A

Tier 3

These units are the most powerful available to the Nighthaunt faction. You'll need to significantly upgrade your Command Post before building any of these units, as well as having a handy reserve of Realmstone and Command.

Unit
Unit type
Abilities
Upgrades
Awlrach the Drowner
Hero
Ethereal - regenerate spectral protection when not in combat; Scything Ram - increases movement speed, causing damage and fear status effect when passing through enemies; Passage Through the Underworlds - target a location and channel. Alwarch and allies then teleport to that location; Dragged to the Depths - all enemy units within range are stunned and burned
N/A
Moungul
Heavy/Monster
Ethereal - regenerate spectral protection when not in combat; Wave of Terror - increased damage for each nearby unit; Devourer of Souls - heal when an enemy unit is defeated; Ghastly Terror - leap to a target location, dealing area damage and inflicting fear status effects
N/A
Grimghast Reapers
Assault
Ethereal - regenerate spectral protection when not in combat; Wave of Terror - increased damage for each nearby unit; Reaping Charge - rush with increased movement speed. Engaging enemies damages them, ending the charge and creating an aura around the unit that reduces enemy armour
N/A

That's all there is to know about all the Stormcast units in Warhammer Age of Sigmar: Realms of Ruin. For more guides like this, we've also got the PC minimum and recommended specification requirements for Age of Sigmar: Realms of Ruin, in case you're wondering whether the game will run on your rig.