Are modern games too fast for you? Well, there’s really nothing wrong with wanting to take things slow, and that’s exactly what the developers of Star Wars Jedi: Survivor seem address with what the upcoming game’s "slow mode".
In a post on their website, Electronic Arts revealed their accessibility options for the sequel to Star Wars Jedi: Fallen Order.
Jonas Lundqvist, senior director of development, mentions how the team has "[...] been able to build on what we learned from Fallen Order. We were fortunate to receive great feedback from the community when we released the original game back in 2019, enabling us to keep improving the game after launch".
It is true that many players, while appreciating overall Fallen Order as one of the best Star Wars related titles released in the last few years, noted how the platforming sections were some of the less entertaining in the game.
Lundqvist mentions the slow mode as one of the accessibility features that the team has been most excited about. The developer explains:
“We quickly realized that it could be beneficial for anything that had a timing component. It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience".
The team seems pretty focused on making the sequel much more accessible to a larger audience as opposed to the predecessor, which makes the slow mode a welcoming component along with the five difficulty levels they have been working on. One of those will be "story mode", allowing the players to enjoy the story with minimally challenging combat.
We are definitely looking forward to see how these new accessibility options will influence the overall design of the game. In the meantime, we'll have just to do our best to wait in Jedi meditation.