Meta is planning to transform its Quest VR experience by creating an immersive virtual home theater. Currently, the Horizon OS includes a functioning, albeit limited, theater mode that allows users to expand a screen into a floating window and customize settings like screen curvature, passthrough mode, and ambient dim. This is suitable for watching Netflix or playing games on the PS5; the experience lacks an immersive feel, such as realistic light reflections and environmental sound interactions.

Mark Rabkin, Meta's VP in charge of Horizon OS, has entered new developments in response to VR community input. Rabkin said that Meta is working with enhanced lighting effects, which may include replicating screen light reflecting off virtual or physical surfaces. This could be achieved via the Quest's superior 3D room-scanning technology, which adds a level of realism similar to a full home theater system. Features like Ambilight, which adapt screen colors to surrounding lighting, may also be under development.
In terms of audio, Rabkin's use of the phrase "awesome sound" suggests the potential integration of Meta's acoustic ray tracing technology. By accurately modelling sound flexions and reverberations, this feature could enhance spatial depth and immersion, changing how users experience the virtual world.

Despite these advancements, there are still challenges. Accessing 3D content on VR headsets is notoriously challenging outside of Apple's ecosystem. Rabkin has invited user feedback, signaling Meta's openness to suggestions.
Meta's quest for a dedicated virtual home theater environment may help close the gap with competing platforms like Apple Vision Pro. If successful, these updates will elevate the Quest experience, making it an appealing option for both entertainment and gaming fans.