Meta plans to create 4 Metaverse headsets by 2024, including cheap Quest headsets


In order to become the custodians of the digital metaverse, Facebook parent company Meta is aiming to dominate both software and hardware. To do that, the social media company is working to create four new metaverse headsets by 2024.

Meta creates new metaverse headsets

In development by Facebook Reality Labs, previously Oculus, four new headsets are planned for release over the next two years. This is a massive increase in production schedule compared to previous VR headsets. Currently, four Oculus headsets exist since commercial headsets launched in 2015.

Nevertheless, more headsets are planned to launch in a rather speedy time-frame. By the end of 2024, four new headsets will supposedly launch, including a follow-up to the best-selling Oculus Quest 2.

Via The Information, the first new headset in Meta’s lineup will be the long-anticipated Project Cambria headset. This headset is planned to be a mixed reality device, combining virtual and augmented reality for the best use of the Meta Metaverse. This headset is said to cost upwards of $799.

Afterwards, Meta is said to be planning the release of two new Oculus Quest headsets. One of these will be the Oculus Quest 3, while another is said to be an even more budget-friendly VR headset. Finally, in 2024, the company will release the next version of Cambria, learning from the first release’s issues.

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That's a lot of hardware

Meta’s rapid launch of new metaverse hardware is certainly surprising for fans of Oculus hardware. Over the years, Oculus headsets usually take years between new iterations, but Meta is certainly ramping up the production speed of new hardware.

With the company's metaverse development losing billions every quarter, Meta is looking for return of investment. Considering how well previous Quest headsets sold with the general public, creating more casual, entry-level devices is probably for the best.

On the other hand, the company's Augmented Reality plans seem to be aiming towards the same audience that originally backed Oculus. With such an expensive starting headset, early adopters willing to shell out will be an integral asset to the company. But will the early adopters be there?

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